Students Launch Kickstarter Campaign for Indie Videogame Cells
Cells: Chaos Partner, a shoot’em up cooperative game created by IIM students shifts into high gear by launching a Kickstarter campaign. The team needs funds to make their game available on Steam in the second quarter of 2018.
Niels Couëffë and Alexandre Huger, IIM graduates, are among the five members of RedwoodStudio, creator of Cells : Chaos Partner. Cells isn’t the average arena shoot’em game: beating the enemies is easier when you team up with another player.
A Shoot’em Up Game Focused on Cooperation
The indie game has been developed mainly for the cooperation mode. Each of the two players controls a cell of a different color, either blue or orange, and can only destroy enemies of the opposite color. Coordination and fast thinking are the players’ main weapons beside the ability to revive and merge with their teammate. Levels become harder and harder, and players fight against unique bosses.
“We want to make a really cooperative game, where you have to focus on your partner as much as on yourself”.
Cooperation is brought to the extreme in Cells: Chaos Partner; players can merge their cells in one another, allowing them to become one powerful cell for a short amount of time. While in this form, the blue players does the moves and the orange one is in charge of shooting. Partners can also revive one another; shooting on a dead partner revives them.
An Urge to Finish the Game After Rewarding Playtests
RedwoodStudio attended Paris Games Week, a major video game exhibition.
“We had so many people playing Cells during our playtest, all of them told us “When will you finish it? It’s so awesome!”. They are our main motivation”
The funds will be devoted to programming, marketing, art, sound and music and Kickstarter fees. The team has worked on the game for two years, aside from their daily occupation. Getting funded through Kickstarter would enable RedwoodStudio to finish the game properly and make it available on the main platform in the months to come.
Training students to become professionals in a growing sector
Two members of RedwoodStudio are IIM alumni. The school has a growing number of students creating videogames. Lately, Impulsion has won a ParisGamesWeek award and was nominated for a GameAward in Los Angeles. Other games were created by students this year: The Blind and the Rabbits, Poly Maze, A Knight’s Ascension and Shield Wall. The school’s video game department trains students on technical, artistic and strategic levels. The course’ main goal is to train future professionals to master advanced technical skills combined with a global marketing vision.
Read more about the project on Kickstarter.